



That's kind of the main event for us, is it needs to be a platform. "It's as vibrant a community as it's ever been, and we're hoping we have another decade ahead of us working with this new platform we've created for Kerbal Space Program 2. "The original game is on year eight now, and it's thriving," he says. But despite all these upgrades, Simpson isn't worried that Kerbal 2 will harm the existing community for the first game.
#KERBAL SPACE PROGRAM 2 COMBAT MOD#
Making a sequel naturally means trying to better the original, and Simpson says that the technology available eight years after the original release means improved graphics, better physics, mod support, multiplayer, and other desirable features will be a given. As I understand it, more than one studio was given the opportunity to make it." So they made the decision to bring in a new team to start working on the sequel while continuing to support the original game. and I don't think Private Division wanted to interrupt that in any way. "They've continued to release expansion content. has an incredibly robust modding community and very passionate fans of its own," Simpson says. "We're hoping we have another decade ahead of us working with this new platform we've created for Kerbal Space Program 2" Those ongoing updates from Squad will continue, says Simpson, which is at least part of why Take-Two and Private Division wanted to hand off the sequel to a different studio. Squad has continued to work on the game with ongoing updates, and Take-Two's Private Division label published its enhanced edition. The original game was developed by Mexican studio Squad and launched publicly in 2011, with Take-Two Interactive acquiring the IP in 2017. Uber Entertainment voted to change its name recently, both to get away from unfortunate confusion with the ride-sharing company and to tie itself more closely with Kerbal, which is both its biggest project yet and a game planned to launch while its predecessor remains active, updated, and supported.Īt PAX West, Kerbal Space Program 2 creative director Nate Simpson helps me puzzle out the complex web the Kerbal IP is currently in. The Washington-based studio previously known as Uber Entertainment has existed since 2008, and has worked on PC, mobile and PlayStation VR titles - including the real-time strategy game Planetary Annihilation. Though Star Theory sounds like the perfect name for a developer making a game about sending things into space, it might have alarmed some fans of Kerbal Space Program to see the sequel taken on by a new studio.įortunately, this isn't Star Theory's first journey to, well, the stars.
